Additive Scene Manager
An API For Level Streaming in Unity.
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Here is a list of all class members with links to the classes they belong to:
- a -
ActivateScene() :
SceneController
additiveSceneTrigger :
AdditiveSceneTriggerEditor
AddMySceneToVisibleScenes() :
AdditiveSceneTrigger
AddToLoadedScenesAt() :
SceneControllerSettings
ApplyBoxStyle() :
UIStyle
ApplyEditorBoxStyle() :
UIStyle
ApplyHeaderStyle() :
UIStyle
asyncOperations :
SceneController
- b -
bShowInGameUI :
SceneController
- c -
CreateLoadedSceneListBox() :
SceneController
,
SceneControllerEditor
CreateOptionsBox() :
SceneControllerEditor
CreateSceneListBox() :
AdditiveSceneTriggerEditor
,
SceneControllerEditor
- d -
dropdownThreadPriority :
SceneControllerEditor
- g -
GetAsyncProgress() :
SceneControllerSettings
GetLoadingStatusColor() :
UIStyle
GetLoadingStatusText() :
UIStyle
- h -
helpboxThreadPriority :
SceneControllerEditor
- i -
IActivateScene() :
SceneController
Instance :
SceneController
,
SceneControllerSettings
isActive :
AdditiveScene
- l -
listViewLoadedScenes :
SceneController
,
SceneControllerEditor
listViewVisibleScenes :
AdditiveSceneTriggerEditor
loadedScenes :
SceneControllerSettings
loadedScenesProp :
SceneControllerEditor
LoadScene() :
SceneController
,
SceneControllerEditor
LoadSceneAsync() :
SceneController
LoadScenes() :
SceneController
- n -
name :
AdditiveScene
- o -
OnActiveSceneChanged() :
SceneControllerEditor
,
SceneControllerSettings
OnClickBakeLightmaps() :
SceneControllerEditor
OnClickButtonHelp() :
SceneControllerEditor
OnItemIndexChanged() :
AdditiveSceneTriggerEditor
OnSceneButtonClick() :
SceneController
,
SceneControllerEditor
OnSceneLoaded() :
SceneControllerSettings
OnSceneUnloaded() :
SceneControllerSettings
OnThreadPriorityChanged() :
SceneControllerEditor
OnToggleInGameUI() :
SceneControllerEditor
OnTriggerEnter() :
AdditiveSceneTrigger
- p -
panelSettingsInGameUI :
SceneControllerSettings
path :
AdditiveScene
persistentScenes :
SceneControllerSettings
PopulateLoadedScenesList() :
SceneControllerSettings
progress :
AdditiveScene
- r -
ReloadScene() :
SceneController
ReloadSceneAsync() :
SceneController
ReloadScenes() :
SceneController
RemoveFromLoadedScenes() :
SceneControllerSettings
- s -
settingsObject :
SceneControllerEditor
ShowInGameUI() :
SceneController
startScenes :
SceneControllerSettings
- t -
threadPriority :
SceneController
- u -
UnloadAllScenes() :
SceneController
UnloadAllScenesExcept() :
SceneController
UnloadScene() :
SceneController
,
SceneControllerEditor
UnloadSceneAsync() :
SceneController
UnloadScenes() :
SceneController
- v -
visibleScenes :
AdditiveSceneTrigger
visibleScenesProp :
AdditiveSceneTriggerEditor
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1.14.0