Additive Scene Manager
An API For Level Streaming in Unity.
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SceneController Member List

This is the complete list of members for SceneController, including all inherited members.

ActivateScene(string sceneName)SceneController
ActivateScene(AdditiveScene additiveScene)SceneController
asyncOperationsSceneController
bShowInGameUISceneController
CreateLoadedSceneListBox()SceneControllerprivate
IActivateScene(AdditiveScene additiveScene)SceneControllerprivate
InstanceSceneControllerstatic
listViewLoadedScenesSceneControllerprivate
LoadScene(string sceneName, bool allowSceneActivation=true, bool setActiveScene=false)SceneController
LoadSceneAsync(string sceneName, bool allowSceneActivation=true, bool setActiveScene=false)SceneControllerprivate
LoadScenes(string[] sceneNames, bool allowSceneActivation=true, int indexSetActiveScene=-1)SceneController
LoadScenes(List< AdditiveScene > additiveScenes, bool allowSceneActivation=true, int indexSetActiveScene=-1)SceneController
OnSceneButtonClick(ClickEvent evt)SceneControllerprivate
ReloadScene(string sceneName)SceneController
ReloadSceneAsync(string sceneName)SceneControllerprivate
ReloadScenes(string[] sceneNames)SceneController
ShowInGameUI(bool show)SceneController
threadPrioritySceneController
UnloadAllScenes()SceneController
UnloadAllScenesExcept(string exception)SceneController
UnloadAllScenesExcept(string[] exceptions)SceneController
UnloadAllScenesExcept(List< AdditiveScene > exceptions)SceneController
UnloadScene(string sceneName)SceneController
UnloadSceneAsync(string sceneName)SceneControllerprivate
UnloadScenes(string[] sceneNames)SceneController